I, Avatar: The Culture and Consequences of Having a Second Life

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You can die as many times as you like, restart, or make a new you. Existing in another body used to be confined mostly in the realm of spiritualism, but now video games and technology are making way for new insights into what humans are interested in doing or worshipping. Gods are always idealized and so are the avatars which the the users end up creating for themselves.

Coming full circle, in the past we had self-representative images that were only reserved for the divine right of kings and the religiously powerful.

The avatar you create is an ongoing act of self-expression. Gaining special abilities, wandering aimlessly and pleasantly discovering new things and environments is a desire we all foster.


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Even with all the upsides and fun bits of virtual immersion, it has its dark sides. This fast-paced form of escapism can be a sort of let down in real life and can become an addictive past-time. In the end, an ideal life and body stays only that. Turkle also agrees on this point. Second Life aside, it proves that the many facets of creating and occupying your online persona is a powerful thing for many kinds of reasons. And even though Second Life has not fully reached its potential, the allure of total virtual immersion is the goal our that our future is moving towards. And the implications of that we are only just beginning to understand.

Cybil Scott studied art history and biology and has a MA in fine art. She is active as an artist and writer on topics that deal with perception and reality at the intersections of art, science and technology.

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We were about to leave for our annual work trip when we heard we were selected to pitch for the Fast Forward Challenge in The Hague But there was…. In Tech Culture. By Cybil Scott. A Second Life Social scientists are beginning to study avatars as a way to study people, and to give more insight on the inner workings of virtual psychology. Share Share.


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Recommend to a friend. Sharing links are not available for this article. I have read and accept the terms and conditions. Copy to clipboard. Request Permissions View permissions information for this article. The real problem: avatars, metaphysics and online social interaction. Gunkel David J. Article information. Article Information Volume: 12 issue: 1, page s : Article first published online: January 19, ; Issue published: February 1, David J. Abstract Abstract. Sign Out. Email required Password required Remember me Forgotten your password?

Homeless in Second Life

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Avatar (A'): Contrasting Lacan's Theory and 3D Virtual Worlds.A Case Study In Second Life

Forgotten your password? Article available in:. Vol 12, Issue 1, Self-consciousness, the other and Hegel's dialectic of recognition: Alternative to a postmodern Virtual worlds as sites for social and cultural innovation. Sisse S.

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Jensen and more Games and Culture. Gunkel Jan What do avatars want now? Posthuman embodiment and the technological s Crossref Lynne Heller and more Oct Cookies Notification This site uses cookies. By continuing to browse the site you are agreeing to our use of cookies. Find out more. Tips on citation download.

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💄💋 MY NEW AVATAR LOOK (SECOND LIFE) 💄💋

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